Friday, 17 May 2013

Trow - Latest Render

I've made a few changes with the lights again, the hair is not longer bleaching out. Dan managed to find a fix for using ambient occlusion with transparency map. Plug an occlusion node into the ambient colour of a white lambert then plug in the transparency map into the lambert. It's not perfect but it's better than having a straight line that needs to be masked out where it should be a frayed edge. 


  1. looking pretty neat! colour values don;t seem to distract from throw character anymore :] watch out for his eyes not to look too teary though : ]