Monday 30 April 2012
Nexus - Week 02, Day 01
Wow the first week really went quick, so week 2 I've started by continuing the model of the carriage. I've not put any pictures up just in case I shouldn't be doing so. But I can tell you that it hasn't been easy and I come across new problems to solve everyday.
Nexus - Week 01, Day 05
Today I started to model a carriage, like the ones that are in Central Park, New York. It's quite a tough design to model but I'm always up for a challenge.
Thursday 26 April 2012
Nexus - Week 01, Day 04
Ok more of the same today (which is great) modelling a the same character. I'm learning more about 3Ds Max and finding it so comfortable to use. Tomorrow it looks like I'm getting a chance to model for an actual job, let's just hope that my models are up to scratch.
Wednesday 25 April 2012
Nexus - Week 01, Day 03
Today Mark gave me a character to builds to help get me up to speed with 3DS Max. I'm feeling really confident with it now, to the point where I'm almost as fast as I am in Maya.
Also I got to see how Nexus' custom pipeline tools work. It allows artists from different parts of the pipeline to work on the same scene and you can import only the parts of that scene that you need. For example if you are the animator you can import just the parts of the scene that need animating.
Also I got to see how Nexus' custom pipeline tools work. It allows artists from different parts of the pipeline to work on the same scene and you can import only the parts of that scene that you need. For example if you are the animator you can import just the parts of the scene that need animating.
Tuesday 24 April 2012
Nexus - Week 01, Day 02
Today I've been continuing modelling in 3DS Max. I'm not sure if I'm going to finish this one as I'm starting to go onto something a lot more complex.
Monday 23 April 2012
Nexus - Week 01, Day 01 - 3DS Max
Today after having a tour of Nexus (met so many people) I got straight onto modelling in 3DS Max. It really didn't take as long as I thought to get into it :)
Saturday 21 April 2012
Maya - Final Gather
Default lighting
Default final gather, accuracy 100, point density 1, point interpolation 10 (no default lighting)
Diagnose final gather, accuracy 100, point density 1, point interpolation 10
Diagnose final gather, accuracy 500, point density 1, point interpolation 10
Diagnose final gather, accuracy 500, point density 2, point interpolation 10
Diagnose final gather, accuracy 500, point density 2, point interpolation 15
Wednesday 18 April 2012
Monday 16 April 2012
Friday 13 April 2012
Transcription - Trow Poster
This is something like what I had in mind for my final poster image. I looked at Harry Potter posters for inspiration, they have very dramatic lighting with really high contrast.
Tuesday 10 April 2012
Thursday 5 April 2012
Transcription - Trow Turnaround
Here's the turnaround so far, I've been wrestling with this for a few days now so I'm glad I've got this part done. The wire frame is to come soon.
Monday 2 April 2012
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