Friday 26 August 2011

Maya - Character Modelling, final render.



There's definately a lot more I could do here in the way of texturing and adding more detail in Zbrush, but it's got to the point where I'm not learing anything new. I could spend ages on making it more detailed etc, but I really want to get on to the next tutorial and learn something new.

Saying that, I do plan to rig this character so I can set up a nice pose :)

Thursday 25 August 2011

Maya - Character Modelling, adding textures.

Slightly jumped forward here and started on adding some textures before the Zbrush work is complete. I thought it might be an idea to get at least part of the model near the end so the results of Zbrush could be seen and make sure it was working the way it was expected. All in all it's getting there.




Something I have noticed, particually from this render, is that some of the details painted in Zbrush haven't come across. I will no doubt revisit Zbrush to add the detail again more prominate and update the normal maps. The great thing about maps is that you can go back to them anytime to make them look better.

UPDATE:


This is what it looks like in Zbrush. Nice and detailed, but.....


when I export the normal map it looks like this in MAYA. :(

Where the hell has all the detail gone? If anyone knows the best way to export normal maps from Zbrush let me know. Although my Zbrush crashes when I try changing some of the export settings, so maybe it's them that I need to use but my computer is not up for it.

I did try an odd fix for this, but it didn't work too well. I put the normal map throught a normal map generator I found and download and it gave some more detail but not quite what I'd like as can be seen below. 


Wednesday 24 August 2011

Maya - Character Modelling, Smoothed and into Zbrush.

Here's the higher res version that has been inported into Zbrush. I'm finding Zbrush a liitle clumsy to get to grips with but hopefully it won't tak long to get into.



Maya smoothed.


Zbrush unsmoothed.


Zbrush smoothed and ready for the details.


Adding the detail.



After struggling for hours with Zbrush and trying to get the normal maps to work I eventually got to grips with it. Here's the exported normal map from Zbrush back into Maya.



Close up

Tuesday 23 August 2011

Maya - Character Modelling, Laying Out UV's


Ok, so the UV's are laid out (only took about 5 hours) and they for the most past look good. Although some look messy the good thing is there are hardly any visible seams.
 

Head and torso.


Left arm.


Legs.


Pipes and shoulders.


Right arm.

Monday 22 August 2011

Maya - Character Modelling

I've been getting some more character modelling done. This time it's alot more detailed than before. This one is a tutorial taken from Digital Tutors for creating characters for gaming. This tutorial has been chosen because it starts as a model in Maya and then goes on to Zbrush to add detail and make normal maps to go back into Maya. I've not used Zbrush much, here's the completed model in Maya and fingers crossed I get to grips with Zbrush.